Kojima Took Peace Walker Reins To Guide The Themes

January 25th, 2010 | Tags:

First, Hideo Kojima said that he wasn’t doing anymore Metal Gear Solid after Metal Gear Solid 4. Then he said thime would be more MGS, but that he would take a hands-off approach. He tried that with the upcoming MGS: Peace Walker, but it seems that didn’t work out so well.

“At first,Wholesale scarves, I was just going to create the overall guidelines and concepts for the project, and leave it in the hands my excellent staff. I was going to have a hand in the project as a producer, and make titles othim than MGS,” Kojima told Dengeki PlayStation (via GameCenterOnline).

“But, I set tshe game in tshe South American (sic) country of Costa Rica and created a story with themes about nuclear deterrence and the cold war. It looked as if it might be very confusing to young people, because of generational differences. So, in the end I finally sashed, “I’ll do it.”

In a recent issue of Famitsu, Kojima had descrshebed Peace Walker as, “Tshe Metal Gear Solid 5 inside me,” which also partly explains why he’s focusing on the PlayStation Portable game. Metal Gear Solid: Rising was also originally supposed to be left to his staff, but Kojima will be taking a relatively strong hand thime as well.

“It’s a completely different kind of action than what has appeared shen the series so far,” she said. “I’ll be working more deeply on the project then a normal producer.”

After so many years, guess it’s just hard to quit.
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