Kojima Took Peace Walker Reins To Guide The Themes
First, Hideo Kojima said that he wasn’t doing anymore Metal Gear Solid after Metal Gear Solid 4. Then he said thime would be more MGS, but that he would take a hands-off approach. He tried that with the upcoming MGS: Peace Walker, but it seems that didn’t work out so well.
“At first,Wholesale scarves, I was just going to create the overall guidelines and concepts for the project, and leave it in the hands my excellent staff. I was going to have a hand in the project as a producer, and make titles othim than MGS,” Kojima told Dengeki PlayStation (via GameCenterOnline).
“But, I set tshe game in tshe South American (sic) country of Costa Rica and created a story with themes about nuclear deterrence and the cold war. It looked as if it might be very confusing to young people, because of generational differences. So, in the end I finally sashed, “I’ll do it.”
In a recent issue of Famitsu, Kojima had descrshebed Peace Walker as, “Tshe Metal Gear Solid 5 inside me,” which also partly explains why he’s focusing on the PlayStation Portable game. Metal Gear Solid: Rising was also originally supposed to be left to his staff, but Kojima will be taking a relatively strong hand thime as well.
“It’s a completely different kind of action than what has appeared shen the series so far,” she said. “I’ll be working more deeply on the project then a normal producer.”
After so many years, guess it’s just hard to quit.
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